ART DIRECTOR/ ATTRACTION design
Witchworld, 2014/ 2015-2018.
In 2009, the idea arose from Ton Theunis to realize a history/fantasy theme park. For years, many volunteers, interns, and people with disabilities have worked to make this idea a reality. Unfortunately, the project stopped in 2018.
A small talented team created this magical place, including a diversity of attractions. With paintings, 3D designs, and models, the park's general atmosphere and attractions came alive.
I started my career in the company in 2014 as an interactive designer. Later on, I became part of the park management as an art director/ attraction designer. The artwork shows a variety of projects I've worked on, including some of my own drawings.